Ragnarok Animation
This was an assignment for my Media-Design study. I had the option to make it in either 2D or 3D. The assignment was mostly made for 2D but since i did the study for 3D i really wanted to do it in 3D. But due to the planned amount of time it was pretty clear that this wasn’t gonna be easy, so i had to cut a lot of corners to get it done in time.
Everyone in the class received a part of the story of “Ragnarok” which is viking mythology. i got the part where Surtr kills Freyr, Tyr kills Garm but then dies from the wound Garm gave him, and Thor kills the Midgard Serpent, but then dies from the poison. This was probably the hardest part that you could choose from the story, but i chose it anyway because i thought it was the most interesting part.
I had to make a total of 6 characters for this animation, including clothing and weapons for the human characters. for this, i modeled a base human character and slightly modified it for every other character. I gave every character its own clothing to make them distinct from the other characters.
For the fire on Surtr’s sword i had to get creative, because using an actual fire simulation would be a lot of experimenting and long waiting, which would be wasting time that i couldn’t waste. Because of this, i chose to make a procedural fire animation, which is put on a plane that gets displaced to add randomness.
Up until this point i was pretty familiar with what i was doing, but after creating all the assets the biggest challenge came: Animating all the characters. At this point during the study we had not yet done anything close to animating entire humans, And there was not much time left at this point. Because of that i tried finding an alternative, and figured out that there is a program that lets me turn motion i make using a VR-Headset into Mo-cap Data. This had its limitations, especially because it could only track the head and hands, but it had its own solutions for that, for example by automatically animating the feet.