A 3D-Recreation of a Mascot Character

A 3D-Recreation of a Mascot Character for a company.

There was already a 2D-Drawing of the mascot, however, it was not often used yet and the company wanted a 3D version. I was allowed to take some creative liberties and used those to, for example, make the shirt the same color as the company logo.

I rigged the character in full with Inverse-Kinematics. The mouth could also be moved using sliders made with shape-keys.